Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on F4 and defeats Rat's knight!

our hero falls to Rat's mate. The dungeon does not forgive.

Loading…

The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E5.

our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Rat's king advances from F8 to F7. our hero advances the bishop from C5 to A7, and right after that rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to G6, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from F7 to E6, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to G2, and right after that rat's king advances from D6 to E6. our hero advances the king from G2 to F1; then rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to D7, and our hero's pawn takes F4, leaving F2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero slides the king across the board, from F1 to F2, and right after that with dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the pawn to D5; then rat's knight advances from G6 to F4.

our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on D6, watching every square. From E5, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on C6.

our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from F4 to D5, and our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the knight to F4. our hero claims the enemy knight by landing on F4.

Rat's king advances from C6 to D5. our hero captures the enemy pawn: the king leaps from F4 to G4.

A cruel blow: Rat's king captures our hero's pawn on E6.

our hero claims the enemy pawn by landing on F3.

From the dark, Rat pushes the pawn to C6, and our hero's king takes G3, leaving F3 behind. Rat answers by moving the king from E6 to F5, while our hero slides the king across the board, from G3 to H4.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to G4; then rat's pawn advances from E7 to E6.

our hero advances the bishop from A7 to B8, and right after that rat sets the king on D3, watching every square. Without hurry or fear, our hero places the bishop on H2.

From the dark, Rat pushes the king to C3. our hero gives check with the bishop on E5.

Rat answers by moving the king from C3 to C4, and our hero slides the bishop across the board, from E5 to B2. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the bishop to H8, and right after that rat's king advances from C4 to D3. our hero advances the bishop from H8 to G7; then rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the bishop on F8. From the dark, Rat pushes the king to D4. our hero captures the pawn on C5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's bishop on C5.

our hero slides the king across the board, from G4 to G5, and right after that with dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to G6; then rat's king advances from C4 to D5.

our hero advances the king from G6 to G7, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the pawn to E5, while our hero's king takes E8, leaving F8 behind. Rat answers by moving the king from D4 to D5, and our hero slides the king across the board, from E8 to D8.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C8, and right after that rat's pawn advances from E5 to E4.

our hero advances the king from C8 to B8; then rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on C7.

From the dark, Rat pushes the pawn to E3, and our hero's king takes D7, leaving C7 behind. Rat answers by moving the king from E5 to F6, while our hero slides the king across the board, from D7 to E8.

With dungeon cunning, Rat brings the pawn to E2. With a steady hand, our hero brings the king to F8.

On E1, Rat promotes and gains a reinforcing queen.

our hero advances the king from F8 to G8. Check from Rat: the queen plants itself on G3.

Without hurry or fear, our hero places the king on F8. Checkmate: Rat finishes our hero on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
90
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
9 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (90 moves) lasted longer than 76% of the games on this floor.

More from floor 1