Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on A8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to F3, and rat's knight advances from B6 to A4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the knight on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the knight from B6 to A8, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to H7, while rat's king advances from E8 to E7. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the pawn on E5, watching every square. By taking the pawn on E5, our hero drives Rat into check.

From the dark, Rat pushes the king to F8. From E5 to G5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from F8 to E8. our hero gives check with the queen on G8.

With dungeon cunning, Rat brings the king to E7. From G8 to A8, our hero's queen swallows Rat's knight.

Rat's king advances from E7 to F7. our hero advances the pawn from G4 to G5, while rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from C5 to C4.

From F7, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C3.

And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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