Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from G6 to G5.
our hero advances the pawn from H2 to H3, while rat sets the pawn on G3, watching every square. From F2 to G3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to F6; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4. Rat advances to H4 and claims our pawn.
From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to H5, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the knight to G3.
With a steady hand, our hero brings the pawn to H5, and rat's knight advances from G3 to E4. our hero advances the pawn from D2 to D3, while rat sets the king on F6, watching every square.
From D3 to E4, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the king to E6; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E6 to F7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from F7 to G8 and topples our hero's queen.
With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from A5 to A4. our hero advances the king from E1 to D1, and rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to F8, and right after that our hero's king takes D3, leaving C2 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to F4, and rat's king advances from F8 to E7. our hero advances the king from F4 to G5, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to E7; then our hero's king takes G6, leaving G5 behind.
Rat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to G7, while rat's king advances from E7 to E8. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 6 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.