Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on C4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from D8 to D7. our hero advances the pawn from C3 to C4; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E8, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from F2 to F3. Rat's knight falls on C4 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from D3 to C4.
Rat's king advances from D8 to E8. our hero claims the enemy pawn by landing on G4.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E8, while our hero's king takes F3, leaving F2 behind.
Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from D6 to E5. our hero advances the pawn from A2 to A3; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D7, and our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from D7 to E6, while our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to H3; then rat's king advances from D7 to E6. our hero advances the pawn from H3 to H4, and right after that rat sets the king on D7, watching every square.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the pawn to E6, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D7 to C8, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to D7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from D7 to E7. From H7, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to F8, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F8 to E8.
our hero captures the pawn on C6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E7. our hero captures the pawn on C5 and leaves Rat in check.
Rat's king advances from E7 to D7. our hero claims the enemy pawn by landing on A5.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7, while our hero's queen takes A6, leaving A5 behind.
Rat answers by moving the king from D7 to D8. our hero captures the enemy pawn: the queen leaps from A6 to E6.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from C7 to B8.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C7, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the pawn to C7.
With dungeon cunning, Rat brings the king to B7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from B7 to A7. Mate. our hero's queen on D7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.