Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from C6 to B4.
From C3 to B4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E7 to E5.
our hero advances the pawn from G2 to G3, and rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to E7. From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C7 to C6. our hero advances the king from F2 to E2, while rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to D8.
A clean strike: our hero's pawn topples the pawn on A5.
Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from D3 to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Rat's king advances from E8 to F7. our hero advances the pawn from H2 to H3, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7. From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to E6; then our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to D2, and rat's king advances from E7 to F7. our hero advances the king from D2 to C3, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to H8; then our hero's king takes C5, leaving B4 behind.
Rat answers by moving the king from H8 to G7. From C5 to D5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's king topples the pawn on C4.
Rat's king advances from H7 to G8. our hero advances the pawn from A5 to A6, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the king from F7 to G6; then our hero slides the king across the board, from C4 to D4. With dungeon cunning, Rat brings the king to F7.
our hero gives check with the pawn on E6.
Rat's king advances from F7 to G7. our hero advances the king from D4 to C5, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G7; then our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to H7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E6, while rat's king advances from G7 to H7.
our hero advances the pawn from A6 to A7, and rat sets the king on G7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7, and right after that our hero's queen takes D8, leaving A8 behind. Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to F6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 21 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.