Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on B4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from G6 to G5.
our hero advances the pawn from D2 to D4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to F8; then our hero's king takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B8, and right after that our hero slides the king across the board, from D3 to C4.
With dungeon cunning, Rat brings the knight to D7. A clean strike: our hero's pawn topples the pawn on C5.
Rat's king advances from F8 to E8. our hero advances the pawn from F2 to F3, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on E3. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to G4.
With a steady hand, our hero brings the king to D4, and rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to F8; then our hero's king takes E5, leaving D4 behind.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from E6 to E5. our hero advances the pawn from G5 to G6.
Rat gives check with the knight on D7.
Without hurry or fear, our hero places the king on F7. Rat advances to F4 and claims our pawn.
From E3 to F4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from C8 to B7. our hero advances the king from F7 to E7, while rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to B8; then our hero's queen takes E5, leaving G5 behind.
Rat answers by moving the king from B8 to B7, and right after that our hero slides the king across the board, from E7 to D7. Check from Rat: the knight plants itself on B8.
With a steady hand, our hero brings the king to D8, while rat's knight advances from B8 to A6. our hero advances the pawn from F4 to F5, and rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the knight to B4. From C3 to B4, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from B8 to A8. A clean strike: our hero's king topples the pawn on C7.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to E6, and rat's king advances from A7 to A8.
From C8, our hero's queen forces Rat to defend.
Rat sets the king on A7, watching every square. our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.