Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on F4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to H3, while rat's knight advances from F8 to E6. our hero advances the pawn from C2 to C3, and rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes E2, leaving E1 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E2 to F3. With dungeon cunning, Rat brings the knight to F4.

By taking the knight on F4, our hero drives Rat into check.

Rat's king advances from E5 to E6. A clean strike: our hero's pawn topples the pawn on G5.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E5.

Check: our hero tightens the net by bringing the bishop to F4.

Rat answers by moving the king from E5 to E6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from F6 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on F6, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the pawn to E6, and right after that our hero's king takes F4, leaving F3 behind. Rat answers by moving the king from F6 to E7; then our hero slides the king across the board, from F4 to E5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to B8, and rat's king advances from D7 to E7.

From D6, our hero's bishop forces Rat to defend.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to C6.

A clean strike: our hero's king topples the pawn on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 36 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

More from floor 1