Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from D7 to E8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to E5. our hero advances the king from E1 to F1; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the pawn to C4, and our hero's king takes F1, leaving G1 behind.

Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from H2 to H3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on G4.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Rat answers by moving the pawn from A5 to A4, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from C7 to C6. our hero advances the pawn from F3 to F4; then rat sets the knight on B8, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat answers by moving the knight from B8 to D7, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the bishop to D4; then rat's knight advances from C5 to A6. our hero advances the pawn from G3 to G4, and right after that rat sets the knight on C7, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the bishop to F6.

Rat answers by moving the king from E7 to F8. our hero gives check with the pawn on E7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from C6 to C5.

our hero advances the king from E3 to E4; then rat sets the knight on B5, watching every square. Without hurry or fear, our hero places the king on D5.

Rat's knight falls on A3 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Rat answers by moving the king from E8 to D7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king falls on E8 and tears the queen from our hero.

With a steady hand, our hero brings the king to B6. A cruel blow: Rat's knight captures our hero's pawn on C2.

our hero advances the king from B6 to A5, and right after that rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Rat pushes the knight to E1. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to F3.

With a steady hand, our hero brings the pawn to C6, and right after that rat's knight advances from F3 to D2. our hero advances the pawn from C6 to C7; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on C3. Rat gives check with the knight on B1.

our hero's king takes A4, leaving A3 behind. After toppling the bishop on C3, Rat threatens our hero's king.

our hero slides the king across the board, from A4 to B4. Check from Rat: the knight plants itself on D5.

With a steady hand, our hero brings the king to C4; then rat's knight advances from D5 to F6. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the knight on H5, watching every square. our hero gives check with the queen on C7.

From the dark, Rat pushes the king to E8. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the queen leaps from C6 to G6.

With dungeon cunning, Rat brings the knight to F4. our hero gives check with the queen on F5.

Rat's king advances from F8 to G7. our hero captures the enemy knight: the queen leaps from F5 to F4.

Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to H8, and our hero's pawn takes G6, leaving G5 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 15
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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