Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C4.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Rat's knight advances from F6 to D7. our hero advances the king from E1 to D2; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes F3, leaving F2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to E3; then rat's knight advances from B6 to C8.

our hero advances the pawn from H2 to H4, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the knight to D6, while our hero's king takes C3, leaving D3 behind. Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from C3 to D3.

A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero claims the enemy knight by landing on C4.

Rat's king advances from E8 to D8. our hero advances the pawn from F3 to F4; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to F8, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to H6.

our hero captures the enemy pawn: the king leaps from C4 to C5.

Rat's king advances from H6 to H5. our hero claims the enemy pawn by landing on C6.

Rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat's king falls on G5 and tears the pawn from our hero.

our hero slides the king across the board, from C6 to D6; then with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from H6 to H7.

our hero advances the pawn from E5 to E6; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to H8. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from H8 to H7. Check: our hero tightens the net by bringing the queen to H5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E7; then rat's pawn advances from A5 to A4.

From G6, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to H7, while our hero's king takes F8, leaving E7 behind.

Rat answers by moving the king from H7 to H8. Mate. our hero's queen on H6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 59 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

More from floor 1