Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its rook to G5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3, and rat's king advances from E8 to F8. A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to G7; then our hero's king takes C3, leaving D2 behind.

Rat answers by moving the knight from D7 to E5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to A2.

With a steady hand, our hero brings the knight to H3, while rat's king advances from G7 to H8. our hero advances the pawn from F3 to F4, and rat sets the king on G8, watching every square.

A clean strike: our hero's pawn topples the knight on E5.

From the dark, Rat pushes the pawn to C5. From C3 to C4, our hero's king swallows Rat's pawn.

Rat's pawn crowns on A1 and a hostile rook is born.

A clean strike: our hero's king topples the pawn on C5.

Check from Rat: the rook plants itself on C1.

With a steady hand, our hero brings the king to D5, and rat's rook advances from C1 to F1. our hero advances the pawn from B2 to B3, while rat sets the king on F7, watching every square.

our hero gives check with the pawn on E6.

From the dark, Rat pushes the king to E8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the rook from F1 to B1, and right after that our hero slides the knight across the board, from H3 to G5.

Rat moves the rook from B1 to B3 and topples our hero's pawn.

With a steady hand, our hero brings the knight to H7. Check from Rat: the pawn plants itself on C6.

From D5 to C6, our hero's king swallows Rat's pawn.

Rat sets the rook on B8, watching every square; then without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the rook to B3, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the rook from B3 to E3. From F6, our hero's knight forces Rat to defend.

Rat advances to F6 and claims our knight.

With a steady hand, our hero brings the king to D6, and rat's king advances from E8 to D8. our hero gives check with the pawn on E7.

Rat advances to E7 and claims our pawn.

Without hurry or fear, our hero places the king on D5. Rat gives check with the rook on E5.

our hero's king takes D4, leaving D5 behind. Rat answers by moving the rook from E5 to E7, and right after that our hero slides the pawn across the board, from E2 to E3.

Check from Rat: the rook plants itself on D7.

With a steady hand, our hero brings the king to E4. Rat gives check with the rook on E7.

our hero advances the king from E4 to F3. Rat moves the pawn from F6 to G5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the rook to D7, and right after that our hero's king takes G4, leaving F3 behind.

Rat answers by moving the rook from D7 to D2. A clean strike: our hero's king topples the pawn on G5.

With dungeon cunning, Rat brings the king to C7. From G5 to G6, our hero's king swallows Rat's pawn.

Rat's king advances from C7 to D6. our hero advances the pawn from G3 to G4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the rook to B2; then our hero's pawn takes G5, leaving G4 behind.

Check from Rat: the rook plants itself on B5.

our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the rook to B3. With a steady hand, our hero brings the pawn to G6, while rat's rook advances from B3 to D3.

our hero advances the king from F5 to G5, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes F5, leaving G5 behind. Rat answers by moving the rook from D3 to D2; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to E8. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E8 to E7. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the queen on G5. Check from Rat: the rook plants itself on D5.

our hero's king takes F6, leaving F5 behind. Rat advances to G5 and claims our queen.

From F6 to G5, our hero's king swallows Rat's rook.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to F6, while rat's pawn advances from A4 to A3.

our hero advances the pawn from E6 to E7, and rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on E6.

Rat's pawn crowns on A1 and a hostile bishop is born.

our hero's king takes D6, leaving E6 behind. Rat answers by moving the bishop from A1 to H8; then our hero slides the king across the board, from D6 to E6.

With dungeon cunning, Rat brings the bishop to C3. With a steady hand, our hero brings the king to D5. Rat moves the king from E8 to E7 and topples our hero's pawn.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
102
How it ended
draw
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
14 / 16
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (102 moves) lasted longer than 83% of the games on this floor.

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