Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from G5 to F5 and captures the enemy queen.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from A3 to A2.

our hero captures the enemy pawn: the king leaps from G3 to G4.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on G5. On A1, Rat promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the king leaps from G5 to G6.

Rat's queen reaches B1 and threatens our hero's king.

our hero slides the king across the board, from G6 to G5. Check from Rat: the queen plants itself on F5.

our hero captures the enemy queen: the king leaps from G5 to F5.

Rat's knight advances from B8 to A6. our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on E5, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to E5.

From the dark, Rat pushes the knight to B8, while our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from H4 to H5.

Rat's knight reaches D7 and threatens our hero's king.

With a steady hand, our hero brings the king to F5, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from H5 to H6; then rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the king on G5. Rat's knight reaches E4 and threatens our hero's king.

our hero's king takes F5, leaving G5 behind. Check from Rat: the knight plants itself on D6.

our hero slides the king across the board, from F5 to E5, and right after that with dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to H7.

Rat's knight reaches C4 and threatens our hero's king.

our hero advances the king from E5 to D4, and right after that rat sets the king on G7, watching every square. our hero captures the enemy knight: the king leaps from D4 to C4.

From the dark, Rat pushes the king to H6. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from H6 to G5, and our hero slides the queen across the board, from H8 to C8. With dungeon cunning, Rat brings the pawn to C2.

our hero claims the enemy pawn by landing on C7.

Rat's king advances from G5 to G6. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on C3. On C1, Rat promotes and gains a reinforcing knight.

our hero's king takes C2, leaving C3 behind. Rat answers by moving the knight from C1 to E2, while our hero slides the queen across the board, from C6 to A6.

Rat's knight reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to D3; then rat's knight advances from D4 to F3. our hero claims the enemy pawn by landing on A5.

Rat sets the knight on D4, watching every square. our hero captures the enemy knight: the king leaps from D3 to D4.

From the dark, Rat pushes the king to E6. our hero gives check with the queen on B6.

Rat answers by moving the king from E6 to E7, and our hero slides the king across the board, from D4 to E5. With dungeon cunning, Rat brings the king to D7.

Check: our hero tightens the net by bringing the queen to B7.

Rat's king advances from D7 to D8. our hero advances the king from E5 to E6; then rat sets the king on E8, watching every square.

Mate. our hero's queen on B8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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