Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B8.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to B8. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat's knight advances from B8 to A6. our hero advances the pawn from H2 to H3, while rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E7; then our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H5, while rat's knight advances from B8 to A6. From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the pawn to E5.
From F4 to E5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to E3, and rat's knight advances from A6 to B8. our hero advances the pawn from E3 to E4, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from B8 to C6. From E5 to C7, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B8. A clean strike: our hero's bishop topples the knight on B8.
Rat's king advances from G8 to F8. From D6, our hero's bishop forces Rat to defend.
Rat sets the king on G8, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Rat pushes the king to H8, and right after that our hero's bishop takes B6, leaving C5 behind. Rat answers by moving the king from H8 to G7.
A clean strike: our hero's bishop topples the pawn on A5.
Rat advances to G6 and claims our pawn.
With a steady hand, our hero brings the pawn to E5. Rat moves the king from G6 to G5 and topples our hero's pawn.
our hero advances the king from D2 to E3, while rat sets the king on H4, watching every square. Without hurry or fear, our hero places the bishop on B6.
From the dark, Rat pushes the king to G5; then our hero's pawn takes E6, leaving E5 behind. Rat advances to G4 and claims our pawn.
our hero slides the pawn across the board, from E6 to E7, and with dungeon cunning, Rat brings the king to H5. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from H5 to G5. our hero advances the king from E3 to E4, and rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to G3. From D4 to C4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G3 to H2. Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to A5, and rat's king advances from G2 to F1.
our hero advances the queen from H8 to G8, while rat sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to E2; then our hero's king takes B4, leaving C4 behind. Rat answers by moving the king from E2 to F1, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to E1. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from E1 to D1. our hero gives check with the queen on H1.
Rat sets the king on D2, watching every square. From D8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C2, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from C2 to B2; then our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the queen to D4, and rat's king advances from C2 to B2.
our hero advances the queen from H1 to D1, while rat sets the king on A2, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Rat pushes the king to A3; then our hero's queen takes B1, leaving D1 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 52 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.