Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on H5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G5. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to F8. A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from A5 to A4.

our hero advances the king from E1 to D2, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the knight to G8; then our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the knight from G8 to F6, and right after that our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the king to F8. A clean strike: our hero's bishop topples the pawn on C5.

Rat's knight advances from F6 to D7. our hero advances the bishop from C5 to D4, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to G7. From B4 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G7 to G6; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to H5.

By taking the knight on H5, our hero drives Rat into check.

Rat moves the king from G6 to H5 and topples our hero's pawn.

our hero advances the king from A4 to A5, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to E6; then our hero's king takes A6, leaving A5 behind. Rat answers by moving the king from G6 to H6, and right after that our hero slides the king across the board, from A6 to B7.

With dungeon cunning, Rat brings the king to H5. A clean strike: our hero's king topples the pawn on C7.

Rat's pawn advances from E6 to E5. From D4 to E5, our hero's bishop swallows Rat's pawn.

Rat sets the king on G4, watching every square. A clean strike: our hero's king topples the pawn on C6.

From the dark, Rat pushes the king to F3, and right after that our hero's king takes D5, leaving C6 behind. Rat answers by moving the king from F3 to F2; then our hero slides the bishop across the board, from E5 to F6.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the pawn to C6, and rat's king advances from F2 to E2.

our hero advances the pawn from C6 to C7, while rat sets the king on E3, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D2; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from D2 to E3.

From C8 to G4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the bishop to G5, while rat's king advances from F2 to F1.

our hero advances the pawn from E5 to E6, and rat sets the king on F2, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the king to E1, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from E1 to F1.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the pawn to H4, and rat's king advances from F2 to F1.

our hero advances the pawn from H4 to H5, while rat sets the king on F2, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to F1; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F1 to F2.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F1. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 13 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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