Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the knight to H5.
our hero captures the enemy knight: the pawn leaps from F3 to E4.
Spider's king advances from E8 to D8. our hero advances the knight from G1 to F3, and right after that spider sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
From the dark, Spider pushes the king to E8. our hero claims the enemy pawn by landing on G6.
Spider answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the king to D6.
Check: our hero tightens the net by bringing the rook to D1.
Spider's king advances from D6 to C6. our hero advances the rook from D1 to D5.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider sets the king on B6, watching every square. our hero claims the enemy knight by landing on H5.
From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the rook leaps from H5 to E5.
Spider answers by moving the king from B6 to C6. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the rook leaps from A5 to A4.
Spider's king advances from D7 to C8. Check: our hero tightens the net by bringing the rook to C4.
Spider sets the king on B7, watching every square. our hero captures the enemy pawn: the rook leaps from C4 to C3.
From the dark, Spider pushes the king to B6. From B3, our hero's rook forces Spider to defend.
Spider answers by moving the king from B6 to A6; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the king to A7, and right after that with a steady hand, our hero brings the king to D3.
Spider's king advances from A7 to A6; then our hero advances the king from D3 to C4. Spider sets the king on A7, watching every square.
Without hurry or fear, our hero places the king on C5, and from the dark, Spider pushes the king to A8. our hero's king takes C6, leaving C5 behind, while spider answers by moving the king from A8 to A7.
our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to A8; then with a steady hand, our hero brings the king to C7.
Spider's king advances from A8 to A7, and right after that our hero advances the bishop from A3 to F8. Spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on E6, while from the dark, Spider pushes the king to A7. our hero delivers the final mate from A3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.