Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from G6 to H7 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Spider pushes the knight to D6. our hero claims the enemy pawn by landing on E3.
Spider answers by moving the pawn from C7 to C5. our hero captures the enemy pawn: the bishop leaps from E3 to C5.
With dungeon cunning, Spider brings the knight to B7. With a steady hand, our hero brings the pawn to C4, and right after that spider's knight advances from F6 to D7.
our hero advances the bishop from C5 to E3; then spider sets the knight on C5, watching every square. our hero claims the enemy knight by landing on C5.
Spider's knight falls on C5 and tears the bishop from our hero.
our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the knight from C5 to E4, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to G4; then spider's pawn advances from A4 to A3.
our hero advances the pawn from H5 to H6, and right after that spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the knight to H7, while our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the pawn from A6 to A5.
our hero captures the enemy knight: the pawn leaps from G6 to H7.
With dungeon cunning, Spider brings the pawn to E6. our hero's pawn crowns on H8 and becomes a queen.
Spider's king advances from F8 to E7. our hero captures the enemy pawn: the queen leaps from H8 to E5.
Spider sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to E8.
our hero's pawn crowns on H8 and becomes a queen.
Spider answers by moving the king from E8 to D7. our hero gives check with the queen on H7.
With dungeon cunning, Spider brings the king to E8. Mate. our hero's queen on B8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 21% of the games on this floor.