Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's king lands on C5 and defeats Spider's rook!
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the knight from E4 to D6. A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the bishop to D2. Spider moves the knight from E4 to C3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on C3.
Spider sets the knight on F7, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A3.
A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the pawn from A3 to A2. From E5 to G6, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the knight to E5, while spider's knight advances from D6 to E4.
our hero advances the knight from E5 to D3. Spider moves the knight from E4 to C3 and topples our hero's bishop.
Without hurry or fear, our hero places the knight on B2. Spider's pawn crowns on A1 and a hostile rook is born.
our hero's king takes D2, leaving E1 behind. Spider answers by moving the pawn from E7 to E6.
A clean strike: our hero's king topples the knight on C3.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to E4, and spider's king advances from D8 to D7.
our hero advances the pawn from G2 to G4, while spider sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the pawn to A5; then our hero's king takes B3, leaving C3 behind. Spider answers by moving the rook from A1 to E1, and right after that our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Spider brings the king to D7. A clean strike: our hero's king topples the pawn on A5.
Spider advances to E4 and claims our pawn.
our hero advances the knight from B2 to A4, and spider sets the rook on C4, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Spider pushes the rook to G4, and right after that our hero's pawn takes G6, leaving G5 behind. Spider moves the rook from G4 to G6 and topples our hero's pawn.
our hero slides the king across the board, from B5 to C5. Spider's rook reaches G5 and threatens our hero's king.
With a steady hand, our hero brings the king to B4, and spider's rook advances from G5 to H5. From C5, our hero's knight forces Spider to defend.
Spider advances to C5 and claims our knight.
From B4 to C5, our hero's king swallows Spider's rook.
From the dark, Spider pushes the king to C8; then our hero's king takes C6, leaving C5 behind. Spider answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from C6 to D7.
With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to E6, while spider's pawn advances from E5 to E4.
our hero advances the king from E6 to E5, and spider sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Spider pushes the king to A8. From E4 to E3, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the king to E5, and spider's king advances from B7 to A6. our hero advances the king from E5 to D6, while spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to A6.
A clean strike: our hero's king topples the pawn on C6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 71
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 18 / 9
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.