Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's bishop lands on C5 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Spider pushes the knight to D7.

A clean strike: our hero's pawn topples the knight on E4.

Spider answers by moving the knight from D7 to F8. From C1 to E3, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the king to E2, while spider's king advances from E8 to F8.

our hero advances the king from E2 to D3. Check from Spider: the knight plants itself on C5.

A clean strike: our hero's bishop topples the knight on C5.

From the dark, Spider pushes the king to E8. From D3 to C3, our hero's king swallows Spider's pawn.

Spider answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from C3 to B4. With dungeon cunning, Spider brings the pawn to A3.

From B4 to A3, our hero's king swallows Spider's pawn.

Spider's king advances from E8 to D8. our hero advances the king from A3 to B4, while spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to F7; then our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the bishop across the board, from C5 to D6. With dungeon cunning, Spider brings the king to G8.

A clean strike: our hero's bishop topples the pawn on E5.

Check from Spider: the pawn plants itself on A5.

From B4 to A5, our hero's king swallows Spider's pawn.

Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the king to G8.

From B6 to C6, our hero's king swallows Spider's pawn.

Spider answers by moving the king from G8 to F8; then our hero slides the king across the board, from C6 to D6. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the pawn to A4, and spider's king advances from F7 to E8. our hero advances the pawn from A4 to A5, while spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to F7; then our hero's pawn takes A7, leaving A6 behind.

Spider answers by moving the king from F7 to E8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to F7. From B7, our hero's queen forces Spider to defend.

Spider's king advances from F7 to G8. From D6 to E6, our hero's king swallows Spider's pawn.

Spider sets the king on F8, watching every square. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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