Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider advances its queen to E5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to G5.
our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from D7 to E6. our hero advances the knight from E5 to C4, and right after that spider sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the bishop on G5. A cruel blow: Spider's knight captures our hero's bishop on G5.
our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from E6 to D5, and our hero slides the knight across the board, from C4 to D2.
After toppling the knight on D2, Spider threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Spider gives check with the knight on E4.
our hero advances the king from D2 to D3; then spider sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on G3.
Check from Spider: the knight plants itself on F2.
our hero's king takes E2, leaving D3 behind. Spider answers by moving the knight from F6 to E8. our hero claims the enemy knight by landing on F2.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the king to E2; then spider's knight advances from D6 to F5.
our hero advances the king from E2 to F2, and right after that spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Spider pushes the knight to H4. our hero claims the enemy knight by landing on H4.
Spider answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to E5.
With a steady hand, our hero brings the pawn to H6, and right after that spider's pawn advances from A3 to A2. our hero advances the pawn from H6 to H7; then spider sets the king on B4, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
On A1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the queen leaps from H8 to E5.
Spider's pawn reaches G3 and threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
After toppling the queen on E5, Spider threatens our hero's king.
With a steady hand, our hero brings the king to F3; then spider's queen advances from E5 to A1. our hero advances the king from F3 to F4, and right after that spider sets the queen on D4, watching every square.
Without hurry or fear, our hero places the king on F5. After toppling the pawn on E4, Spider threatens our hero's king.
our hero claims the enemy queen by landing on E4.
Spider answers by moving the king from B4 to C3, and our hero slides the king across the board, from E4 to E3. With dungeon cunning, Spider brings the king to B3.
With a steady hand, our hero brings the king to D3, and right after that spider's king advances from B3 to B4. our hero advances the king from D3 to D4.
Spider gives check with the pawn on C5.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to B3, and our hero's king takes D2, leaving D3 behind.
Spider answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from D2 to C1. With dungeon cunning, Spider brings the king to C3.
With a steady hand, our hero brings the king to B1; then spider's king advances from C3 to B3. our hero advances the king from B1 to A1, and right after that spider sets the king on C3, watching every square.
Without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the king to D4, while our hero's king takes A1, leaving B1 behind.
Spider answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from A1 to B1. With dungeon cunning, Spider brings the king to D3.
With a steady hand, our hero brings the king to C1, and right after that spider's king advances from D3 to E3. our hero advances the king from C1 to D1; then spider sets the king on D4, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the pawn to A5, and our hero's king takes D1, leaving C1 behind.
Spider answers by moving the king from D4 to E4, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the king to C2; then spider's king advances from E4 to D5. our hero claims the enemy pawn by landing on C3.
Spider sets the king on E5, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to D5.
our hero claims the enemy pawn by landing on A4.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 91
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 16
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.