Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C5.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the rook to B1; then spider's knight advances from E4 to D2.

our hero advances the rook from B1 to B7, and right after that spider sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the king to D6, while our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from F6 to G4, and our hero slides the knight across the board, from F3 to G5.

With dungeon cunning, Spider brings the pawn to E6. our hero gives check with the knight on F7.

Spider's king advances from D6 to D5. our hero captures the enemy pawn: the rook leaps from B7 to C7.

Spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.

Spider's knight falls on E3 and tears the pawn from our hero.

our hero's king takes E2, leaving E1 behind. A cruel blow: Spider's knight captures our hero's pawn on G2.

From D7, our hero's rook forces Spider to defend.

With dungeon cunning, Spider brings the king to C4. our hero captures the pawn on E5 and leaves Spider in check.

Spider's king advances from C4 to B5. our hero gives check with the rook on B7.

Spider sets the king on A5, watching every square. From C6, our hero's knight forces Spider to defend.

From the dark, Spider pushes the king to A4. Check: our hero tightens the net by bringing the rook to B4.

Spider's king falls on A3 and tears the bishop from our hero.

our hero gives check with the rook on B3.

A cruel blow: Spider's king captures our hero's pawn on A2.

With a steady hand, our hero brings the rook to B4. Spider gives check with the knight on F4.

our hero advances the king from E2 to E3. Spider's knight reaches D5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the knight to C5. our hero captures the enemy knight: the king leaps from D4 to C5.

Spider answers by moving the knight from D5 to B6. our hero claims the enemy knight by landing on B6.

With dungeon cunning, Spider brings the pawn to A5. our hero captures the enemy pawn: the king leaps from B6 to A5.

Spider's king advances from A2 to A1. our hero advances the king from A5 to A4, and right after that spider sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the knight on D4. A cruel blow: Spider's pawn captures our hero's pawn on H4.

our hero claims the enemy pawn by landing on E6.

Spider answers by moving the pawn from H4 to H3, and our hero slides the knight across the board, from E6 to F4. With dungeon cunning, Spider brings the pawn to H2.

With a steady hand, our hero brings the knight to E2. On H1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy pawn: the knight leaps from E2 to C3.

Spider sets the rook on H8, watching every square. Mate. our hero's rook on B1 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 7
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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