Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the king leaps from C4 to C5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from E8 to D7. our hero captures the enemy pawn: the king leaps from E2 to E3.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to D3. Check from Spider: the knight plants itself on C5.
our hero captures the enemy pawn: the king leaps from D3 to C3.
Spider sets the king on E6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the pawn to A5.
our hero captures the enemy knight: the king leaps from C4 to C5.
Spider answers by moving the knight from F6 to H5, while our hero slides the king across the board, from C5 to C4. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the king to B3; then spider's knight advances from H5 to F4. our hero claims the enemy pawn by landing on A3.
Spider sets the king on F6, watching every square, and without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the king to F7.
our hero claims the enemy pawn by landing on A5.
Spider answers by moving the knight from F4 to D5, and our hero slides the king across the board, from A5 to A6. Check from Spider: the knight plants itself on C7.
With a steady hand, our hero brings the king to B6, and right after that spider's knight advances from C7 to A6. our hero captures the enemy knight: the king leaps from B6 to A6.
Spider sets the king on E6, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the pawn to G5.
our hero captures the enemy pawn: the king leaps from B6 to C6.
Spider answers by moving the pawn from G5 to G4, while our hero slides the king across the board, from C6 to C5. With dungeon cunning, Spider brings the king to F6.
With a steady hand, our hero brings the king to C4; then spider's king advances from F6 to F5. our hero advances the king from C4 to C3, and right after that spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on D3. Spider's pawn reaches E4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
Spider answers by moving the king from F6 to F7, and our hero slides the king across the board, from E4 to F4. With dungeon cunning, Spider brings the king to E6.
our hero claims the enemy pawn by landing on G4.
Spider's king advances from E6 to F6. our hero advances the king from G4 to H5; then spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Spider pushes the pawn to E6, and our hero's king takes G5, leaving H6 behind.
Spider answers by moving the king from F7 to E8, while our hero slides the king across the board, from G5 to F6. With dungeon cunning, Spider brings the pawn to E5.
our hero captures the enemy pawn: the king leaps from F6 to E5.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 42% of the games on this floor.