Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
With a steady hand, our hero brings the king to D1; then spider's pawn advances from E7 to E6. our hero advances the king from D1 to C2, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to D5. our hero claims the enemy knight by landing on E4.
Spider answers by moving the king from D7 to C6. our hero captures the enemy pawn: the king leaps from E4 to E5.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to D4, and right after that spider's pawn advances from E3 to E2.
our hero advances the king from D4 to D3; then spider sets the knight on E7, watching every square. our hero claims the enemy pawn by landing on E2.
From the dark, Spider pushes the knight to F5, and our hero's king takes D3, leaving E2 behind. Spider answers by moving the knight from F5 to E7.
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to B4.
Spider gives check with the pawn on A5.
our hero claims the enemy pawn by landing on A5.
Spider sets the king on C5, watching every square. our hero captures the enemy pawn: the king leaps from A5 to A4.
From the dark, Spider pushes the pawn to E5, while our hero's king takes A5, leaving A4 behind. Spider answers by moving the king from C5 to D5, and our hero slides the king across the board, from A5 to A6.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to B6, and right after that spider's pawn advances from C6 to C5.
our hero advances the king from B6 to B5; then spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on A4.
From the dark, Spider pushes the king to E5, and our hero's king takes B3, leaving A4 behind. Spider answers by moving the king from E5 to D4, while our hero slides the king across the board, from B3 to C2.
With dungeon cunning, Spider brings the pawn to E3. With a steady hand, our hero brings the king to D1; then spider's knight advances from E7 to C8.
our hero advances the king from D1 to E2, and right after that spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Spider pushes the knight to B6, while our hero's king takes E1, leaving D1 behind. Spider answers by moving the king from D4 to C5, and our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D1, and right after that spider's knight advances from D5 to B6.
our hero advances the king from D1 to C2; then spider sets the king on D5, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Spider pushes the king to E5, and our hero's king takes C2, leaving C3 behind. Spider answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from C2 to C3.
Spider's knight reaches D5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C3 to C4.
Check from Spider: the knight plants itself on B6.
our hero advances the king from C4 to D3, and right after that spider sets the king on F6, watching every square. our hero captures the enemy pawn: the king leaps from D3 to E3.
From the dark, Spider pushes the pawn to G4, while our hero's king takes F2, leaving E3 behind. Spider answers by moving the king from F6 to G6, and our hero slides the king across the board, from F2 to G3.
With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to G2, and right after that spider's king advances from G5 to F4.
our hero advances the king from G2 to H2; then spider sets the king on G5, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Spider pushes the knight to D5, and our hero's king takes G3, leaving G2 behind. Spider answers by moving the king from G5 to H5, while our hero slides the king across the board, from G3 to F2.
With dungeon cunning, Spider brings the knight to E3. our hero captures the enemy knight: the king leaps from F2 to E3.
Spider's king advances from H5 to G5. our hero advances the king from E3 to F2, and right after that spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to H5, while our hero's king takes F4, leaving G3 behind.
Spider answers by moving the king from H5 to G6. our hero captures the enemy pawn: the king leaps from F4 to G4.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 89
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 3
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.