Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to B8, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from B8 to A6.
our hero advances the pawn from C2 to C3, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the knight to C5, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E6 to F7, and our hero slides the king across the board, from F2 to G2.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F1, and right after that rat's king advances from G7 to G8.
our hero advances the king from F1 to E1; then rat sets the knight on B3, watching every square. our hero claims the enemy knight by landing on B3.
From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E5.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat's king advances from H8 to G8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to C6. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from H7 to H6. our hero captures the enemy pawn: the queen leaps from E8 to C6.
With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on C5.
Rat's king advances from H7 to G8. our hero captures the enemy pawn: the queen leaps from C5 to A5.
Rat sets the king on G7, watching every square. From A7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F6, and our hero's queen takes B8, leaving A7 behind. Rat answers by moving the king from F6 to F7, while our hero slides the queen across the board, from B8 to C8.
With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the queen leaps from C8 to G4.
Rat's king advances from F6 to G7. our hero advances the queen from G4 to F4, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the king to H7. From G6, our hero's pawn forces Rat to defend.
Rat answers by moving the king from H7 to H8. our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.