Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on B3 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the king to D1.
Rat's pawn crowns on A1 and a hostile rook is born.
our hero advances the king from D1 to D2, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on C3.
Rat's rook reaches A3 and threatens our hero's king.
our hero's king takes B2, leaving C3 behind. Check from Rat: the rook plants itself on B3.
our hero slides the king across the board, from B2 to A2, while with dungeon cunning, Rat brings the rook to F3. With a steady hand, our hero brings the king to B2, and rat's pawn advances from D7 to D6.
our hero advances the king from B2 to A2, while rat sets the rook on E3, watching every square. Without hurry or fear, our hero places the king on B2.
Rat gives check with the pawn on A3.
our hero's king takes A2, leaving B2 behind. Rat answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from A2 to A1.
Check from Rat: the rook plants itself on E1.
With a steady hand, our hero brings the king to A2, while rat's king advances from F8 to E8. From A2 to A3, our hero's king swallows Rat's pawn.
Rat's rook reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes B2, leaving A2 behind.
Rat gives check with the rook on E2.
our hero slides the king across the board, from B2 to C3, while with dungeon cunning, Rat brings the rook to G2. From C3 to C4, our hero's king swallows Rat's pawn.
Check from Rat: the rook plants itself on G4.
our hero advances the king from C4 to D3. Rat advances to H4 and claims our pawn.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the rook to H7; then our hero's king takes C4, leaving C3 behind.
Check from Rat: the rook plants itself on H4.
our hero slides the king across the board, from C4 to D3, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E3, while rat's king advances from F7 to E6.
our hero advances the king from E3 to F3, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the rook to C4, and right after that our hero's king takes F3, leaving G3 behind. Rat's rook reaches C3 and threatens our hero's king.
our hero slides the king across the board, from F3 to G4, while with dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to G5, and rat's king advances from D4 to D3.
A clean strike: our hero's king topples the pawn on G6.
Rat sets the king on D2, watching every square, and right after that without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to D3; then our hero's king takes G8, leaving G7 behind.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from G8 to F8. With dungeon cunning, Rat brings the pawn to D5.
A clean strike: our hero's king topples the pawn on E7.
Rat's king advances from D3 to E3. our hero advances the king from E7 to D8, and rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the rook to B3. From D7 to C6, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from D5 to D4. A clean strike: our hero's king topples the pawn on C5.
With dungeon cunning, Rat brings the rook to B2. With a steady hand, our hero brings the king to D5. Rat's rook reaches B5 and threatens our hero's king.
our hero advances the king from D5 to C4, while rat sets the rook on B1, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the rook to B8; then our hero's king takes E5, leaving D5 behind. Rat's rook reaches B5 and threatens our hero's king.
our hero slides the king across the board, from E5 to D6, and with dungeon cunning, Rat brings the rook to B8. With a steady hand, our hero brings the king to E5.
Rat gives check with the rook on B5.
our hero advances the king from E5 to E6. Rat's rook reaches B6 and threatens our hero's king.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the rook to G6, and right after that our hero's king takes C4, leaving D5 behind.
Rat answers by moving the pawn from D4 to D3; then our hero slides the king across the board, from C4 to C3. Rat's rook reaches C6 and threatens our hero's king.
With a steady hand, our hero brings the king to B2. Check from Rat: the rook plants itself on B6.
our hero advances the king from B2 to C3. Rat gives check with the rook on C6.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the rook to H6; then our hero's king takes C5, leaving B4 behind.
Rat answers by moving the rook from H6 to E6, and right after that our hero slides the king across the board, from C5 to C4. Rat gives check with the rook on E4.
With a steady hand, our hero brings the king to D5. Rat's rook reaches D4 and threatens our hero's king.
our hero advances the king from D5 to E5, and rat sets the rook on D7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to E2, and right after that our hero's king takes E4, leaving F5 behind. Rat's rook reaches E7 and threatens our hero's king.
our hero slides the king across the board, from E4 to D4. Check from Rat: the rook plants itself on D7.
With a steady hand, our hero brings the king to C4, and rat's rook advances from D7 to B7. our hero advances the king from C4 to C3.
Rat's rook reaches B3 and threatens our hero's king.
From C3 to B3, our hero's king swallows Rat's rook.
From the dark, Rat pushes the king to E3; then our hero's king takes C3, leaving B3 behind. Rat answers by moving the pawn from D3 to D2, and right after that our hero slides the king across the board, from C3 to C4.
Rat's pawn crowns on D1 and a hostile knight is born.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 122
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 12
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (122 moves) lasted longer than 90% of the games on this floor.