Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on C7 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G4, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E5, and right after that our hero's knight takes H3, leaving G1 behind.
Rat answers by moving the king from D8 to E7. A clean strike: our hero's knight topples the pawn on G5.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the bishop to B2, and rat's king advances from D6 to D5.
our hero advances the pawn from E2 to E3, while rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the knight on F7.
From the dark, Rat pushes the king to E6. From D8, our hero's knight forces Rat to defend.
Rat answers by moving the king from E6 to D7, and right after that our hero slides the knight across the board, from D8 to B7. With dungeon cunning, Rat brings the king to E6.
A clean strike: our hero's knight topples the pawn on A5.
Rat's king advances from E6 to D5. our hero advances the knight from A5 to B7, and rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the pawn on A4. Rat advances to F3 and claims our pawn.
our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from D5 to C4; then our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A7, and rat's king advances from D5 to E6.
Promotion: on A8, our hero turns a pawn into a queen.
Check from Rat: the pawn plants itself on F2.
From E1 to F2, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D7; then our hero's knight takes A5, leaving B7 behind. Rat answers by moving the king from D7 to E7, and right after that our hero slides the queen across the board, from A8 to C8.
With dungeon cunning, Rat brings the king to F7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from F7 to G6. From A5 to C6, our hero's knight swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to D5, and right after that our hero's queen takes D7, leaving C7 behind.
Rat answers by moving the king from G6 to H6. A clean strike: our hero's queen topples the pawn on D5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the knight to E7, and rat's king advances from G7 to H8.
our hero advances the queen from D5 to F5, while rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G5.
From the dark, Rat pushes the king to H7. our hero gives check with the queen on H5.
Rat answers by moving the king from H7 to G7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the knight to D5, while rat's king advances from F8 to G7. our hero advances the bishop from B2 to A3, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to G7, and right after that our hero's knight takes F4, leaving D5 behind.
Rat answers by moving the king from G7 to G8; then our hero slides the bishop across the board, from D6 to E7. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to G6, and rat's king advances from G7 to G8. our hero advances the knight from F4 to E6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.