Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to G5; then rat's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on D5.
Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
From the dark, Rat pushes the king to H8, while our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from H8 to G7, and our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.
Rat's king advances from H8 to H7. Check: our hero tightens the net by bringing the pawn to G6.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on C2. Rat's king falls on G7 and tears the pawn from our hero.
our hero's king takes C3, leaving C2 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from C3 to C2.
Rat's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to B2; then rat's king advances from G6 to F5. our hero advances the king from B2 to C3, and right after that rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to E3, while our hero's king takes C3, leaving C2 behind.
Rat answers by moving the king from E5 to F6, and our hero slides the king across the board, from C3 to B2. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to A2, and right after that rat's king advances from G5 to G6. our hero advances the king from A2 to B2; then rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the pawn to E2, and our hero's king takes D2, leaving C3 behind.
Rat answers by moving the king from F6 to E5. our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to D2.
A cruel blow: Rat's king captures our hero's pawn on C4.
our hero advances the king from D2 to C2, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to C4, while our hero's king takes C2, leaving D2 behind. Rat answers by moving the king from C4 to D5, and our hero slides the king across the board, from C2 to C3.
A cruel blow: Rat's king captures our hero's pawn on C6.
With a steady hand, our hero brings the king to C4, and right after that rat's king advances from C6 to D6. our hero advances the king from C4 to B5; then rat sets the king on E5, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the king to F6, and our hero's king takes B5, leaving A4 behind. Rat answers by moving the king from F6 to F7, while our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G8 to F7.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to E7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E7 to D6, and our hero slides the king across the board, from B5 to A5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the queen to B7, and right after that rat's king advances from E7 to F8. our hero captures the enemy pawn: the queen leaps from B7 to C7.
Rat sets the king on E8, watching every square. our hero gives check with the queen on C8.
From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the queen leaps from C8 to C5.
Rat answers by moving the king from F7 to G6, while our hero slides the queen across the board, from C5 to D5. With dungeon cunning, Rat brings the king to G7.
our hero gives check with the queen on E5.
Rat's king advances from G7 to H6. our hero advances the queen from E5 to F5, and right after that rat sets the king on G7, watching every square.
Check: our hero tightens the net by bringing the queen to E5.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on E4.
Rat answers by moving the king from G6 to F6, and our hero slides the queen across the board, from E4 to D5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from G7 to H8. our hero gives check with the queen on F6.
Rat sets the king on H7, watching every square. From F5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H8. Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from H8 to H7, while our hero slides the queen across the board, from F6 to G5. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the queen to G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 115
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 87% of the games on this floor.