Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on D4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to B2; then rat's king advances from F8 to E8.

our hero advances the bishop from B2 to C3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to G8, while our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from G8 to F7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the pawn to A4. our hero captures the pawn on G6 and leaves Rat in check.

Rat's king advances from F7 to G8. our hero advances the pawn from E2 to E4; then rat sets the knight on D4, watching every square.

our hero claims the enemy knight by landing on D4.

From the dark, Rat pushes the pawn to E6. our hero captures the enemy pawn: the bishop leaps from D4 to C5.

Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to D5.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

our hero advances the bishop from C5 to D6, and right after that rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

From the dark, Rat pushes the king to F7, while our hero's bishop takes D6, leaving E5 behind. Rat answers by moving the king from F7 to E6.

our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's bishop on D6.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from D6 to C7. our hero advances the pawn from G5 to G6; then rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C6. our hero gives check with the queen on C8.

Rat answers by moving the king from C6 to B5. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to E8; then rat's pawn advances from D5 to D4.

our hero gives check with the queen on D8.

Rat sets the king on C5, watching every square. From E7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from C6 to B6. our hero gives check with the queen on D8.

With dungeon cunning, Rat brings the king to C6. From E8, our hero's queen forces Rat to defend.

Rat's king advances from C6 to C5. our hero advances the pawn from D2 to D3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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