Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its king to E8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C6 to C5. our hero advances the pawn from C2 to C3, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to E5, and right after that our hero's king takes C1, leaving D1 behind.
Rat answers by moving the pawn from G4 to G3; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F3.
From G2 to F3, our hero's pawn swallows Rat's knight.
Rat's king advances from E8 to D7. our hero advances the king from C1 to C2, while rat sets the pawn on E5, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E6; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from G3 to G2.
Check: our hero tightens the net by bringing the pawn to F5.
Rat moves the pawn from G6 to F5 and topples our hero's pawn.
By taking the pawn on F5, our hero drives Rat into check.
Rat's king advances from E6 to F7. From E6, our hero's pawn forces Rat to defend.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat moves the king from F7 to E8 and topples our hero's queen.
our hero slides the pawn across the board, from F5 to F6. Rat's pawn crowns on G1 and a hostile knight is born.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from E8 to F7. our hero advances the pawn from H5 to H6, while rat sets the knight on F3, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the pawn to C6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's knight reaches E1 and threatens our hero's king.
our hero slides the king across the board, from C2 to B1, and with dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the queen to H3, while rat's knight advances from F3 to E5.
Check: our hero tightens the net by bringing the queen to H7.
Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to E7, and right after that our hero's queen takes H8, leaving H7 behind.
Rat moves the king from E7 to F7 and topples our hero's pawn.
our hero slides the queen across the board, from H8 to B8, while with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the queen to A8, and rat's knight advances from D7 to F6.
A clean strike: our hero's queen topples the pawn on C6.
Rat sets the knight on G8, watching every square, and right after that without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the knight to E7.
A clean strike: our hero's queen topples the pawn on A5.
Rat answers by moving the knight from E7 to C8. From A5 to C5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B6. A clean strike: our hero's queen topples the knight on B6.
Rat's king advances from F7 to G7. our hero advances the queen from B6 to B8, and rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to G7. From C8 to C4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G7 to H8; then our hero slides the queen across the board, from C4 to D5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from G7 to H6. our hero advances the pawn from A4 to A5, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G7; then our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G7 to H6. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on B7.
Rat's king advances from G7 to G6. From E4, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to H5, and right after that our hero's queen takes E3, leaving E4 behind.
Rat answers by moving the king from H5 to H4; then our hero slides the queen across the board, from C6 to G2. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the pawn to D4, and rat's king advances from H5 to H4. our hero advances the pawn from D4 to D5, while rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to H4; then our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from H4 to H5, and right after that our hero slides the queen across the board, from G2 to G3.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 103
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 83% of the games on this floor.