Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from A4 to C6 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from D7 to D5.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E8, and right after that our hero's king takes G3, leaving F2 behind.
Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from G3 to G4. Rat advances to D5 and claims our pawn.
With a steady hand, our hero brings the king to G5, and rat's pawn advances from C5 to C4. A clean strike: our hero's king topples the pawn on G6.
Rat sets the king on E6, watching every square. our hero gives check with the pawn on F5.
From the dark, Rat pushes the king to D6; then our hero's king takes F7, leaving G6 behind. Rat answers by moving the pawn from D5 to D4, and right after that our hero slides the king across the board, from F7 to E8.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to F8, while rat's pawn advances from C7 to C6.
our hero advances the king from F8 to F7, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the king to D7, and right after that our hero's king takes G6, leaving F7 behind. Rat answers by moving the king from D7 to D6; then our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the king to D5. Promotion: on F8, our hero turns a pawn into a queen.
Rat's pawn advances from E5 to E4. A clean strike: our hero's queen topples the pawn on A3.
Rat sets the pawn on E3, watching every square. From A3 to A4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to E4. By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from E4 to E5, and right after that our hero slides the king across the board, from G6 to F7. With dungeon cunning, Rat brings the king to F5.
From E6, our hero's queen forces Rat to defend.
Rat's king advances from F5 to G5. Check: our hero tightens the net by bringing the queen to E5.
Rat sets the king on H6, watching every square. A clean strike: our hero's queen topples the pawn on D4.
From the dark, Rat pushes the pawn to E2. From E3, our hero's queen forces Rat to defend.
Rat answers by moving the king from H6 to H7. A clean strike: our hero's queen topples the pawn on E2.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to C4, and rat's king advances from H6 to G5.
A clean strike: our hero's queen topples the pawn on C3.
Rat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to H7. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 27 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.