Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from C7 to D6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A4; then rat's king advances from F7 to E8.

our hero advances the bishop from C1 to D2, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

From the dark, Rat pushes the knight to B6, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from B6 to C8.

our hero captures the enemy pawn: the bishop leaps from A5 to C7.

With dungeon cunning, Rat brings the knight to D6. our hero claims the enemy pawn by landing on G4.

Rat's king advances from F8 to G7. our hero advances the pawn from A4 to A5; then rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from F6 to G7. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy knight: the bishop leaps from C7 to D6.

Rat's king advances from G7 to H7. our hero advances the queen from A8 to F8, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the pawn from C4 to C3, and our hero slides the pawn across the board, from A2 to A3. Rat gives check with the pawn on C2.

our hero claims the enemy pawn by landing on C2.

Rat's king advances from H7 to G6. our hero advances the bishop from C5 to D4; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the bishop leaps from D4 to E5.

Rat answers by moving the king from H7 to G6, while our hero slides the queen across the board, from F8 to H8. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the bishop to D6; then rat's king advances from F7 to G6. our hero advances the bishop from D6 to E7, and right after that rat sets the king on F7, watching every square.

our hero gives check with the queen on H7.

From the dark, Rat pushes the king to E8, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from E8 to D7.

our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to A7.

From the dark, Rat pushes the king to C8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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