Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on C7 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C4.

our hero claims the enemy pawn by landing on G4.

Rat's knight advances from D7 to C5. our hero advances the bishop from C1 to B2; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the bishop on E5. From the dark, Rat pushes the knight to B8. our hero captures the enemy pawn: the bishop leaps from E5 to C7.

Rat answers by moving the knight from B8 to A6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D3; then rat's knight advances from A6 to C7.

our hero claims the enemy knight by landing on C7.

Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

From the dark, Rat pushes the king to G8, while our hero's bishop takes D8, leaving C7 behind. Rat answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on E7.

Rat's king advances from G7 to F7. our hero advances the bishop from E7 to C5; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F7, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H7.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H7 to G6. our hero advances the pawn from D3 to D4, and right after that rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to G6. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from H7 to H6. our hero advances the pawn from A5 to A6; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H6. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from H6 to G7. From H8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to C8; then rat's king advances from F7 to G6.

our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the bishop on F8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

More from floor 1