Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on D4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, while rat's king advances from F7 to E8.

our hero advances the pawn from H2 to H3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

From the dark, Rat pushes the knight to G8, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from A5 to A4.

A clean strike: our hero's pawn topples the pawn on A4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to A5, and rat's king advances from E8 to D8.

our hero advances the pawn from A5 to A6, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to D7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from G6 to G5. From A8 to A3, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the queen to A5, while rat's pawn advances from E6 to E5.

From A5 to C5, our hero's queen swallows Rat's pawn.

Rat sets the knight on D6, watching every square. A clean strike: our hero's queen topples the pawn on E5.

From the dark, Rat pushes the pawn to C5. From E5 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D7 to C8. A clean strike: our hero's queen topples the pawn on G5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C5, and rat's knight advances from D6 to B5.

Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. Rat moves the king from C6 to C5 and topples our hero's pawn.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from C5 to B6. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G7, while rat's knight advances from B5 to D4.

By taking the knight on D4, our hero drives Rat into check.

Rat sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to C5. From D4 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from B7 to A6; then our hero slides the queen across the board, from G8 to B8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 12 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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