Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on F4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from E8 to F8. From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from E6 to E5.
our hero advances the pawn from F2 to F3, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to D6, and right after that our hero's king takes E4, leaving E3 behind. Rat gives check with the pawn on D5.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from A5 to A4.
our hero advances the king from E5 to D4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to F7. A clean strike: our hero's king topples the pawn on C6.
Rat answers by moving the king from F7 to E6. From C6 to C7, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D6, while rat's king advances from F6 to F5.
From D6 to D5, our hero's king swallows Rat's pawn.
Rat moves the king from F5 to F4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C4.
From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes D3, leaving C4 behind. Rat answers by moving the king from F4 to G4; then our hero slides the king across the board, from D3 to E3.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to E2, and rat's king advances from G3 to G2.
our hero advances the king from E2 to E3, while rat sets the king on F1, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the pawn to G4; then our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from F1 to G1, and right after that our hero slides the king across the board, from E3 to E2.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the king to F2. Check from Rat: the pawn plants itself on G3.
our hero advances the king from F2 to F3, and rat sets the pawn on G2, watching every square. Without hurry or fear, our hero places the king on G4.
Rat's pawn crowns on G1 and a hostile knight is born.
our hero's king takes H4, leaving G4 behind. Rat answers by moving the king from H2 to H1; then our hero slides the king across the board, from H4 to G3.
Rat gives check with the knight on E2.
With a steady hand, our hero brings the king to F2. Rat moves the knight from E2 to C3 and topples our hero's pawn.
our hero advances the king from F2 to F1, while rat sets the knight on B1, watching every square. Without hurry or fear, our hero places the king on F2.
Rat moves the knight from B1 to A3 and topples our hero's pawn.
our hero's king takes G3, leaving F2 behind. Rat answers by moving the knight from A3 to C2, and right after that our hero slides the king across the board, from G3 to F3.
Check from Rat: the knight plants itself on D4.
With a steady hand, our hero brings the king to E4, while rat's knight advances from D4 to E2. our hero advances the king from E4 to E3, and rat sets the knight on F4, watching every square.
A clean strike: our hero's king topples the knight on F4.
From the dark, Rat pushes the pawn to A3, and right after that our hero's king takes G3, leaving F4 behind. Rat answers by moving the king from H1 to G1; then our hero slides the king across the board, from G3 to F3.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the king to F2, and rat's pawn advances from A3 to A2.
our hero advances the king from F2 to F1, while rat sets the king on H2, watching every square. Without hurry or fear, our hero places the king on F2.
Rat's pawn crowns on A1 and a hostile knight is born.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 80
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (80 moves) lasted longer than 68% of the games on this floor.