Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its king to E5 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to F4, while rat's king advances from E8 to D8. our hero advances the king from E1 to F2, and rat sets the pawn on G5, watching every square.
A clean strike: our hero's pawn topples the pawn on G5.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D5; then our hero slides the bishop across the board, from C1 to F4.
With dungeon cunning, Rat brings the pawn to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C5 to D4 and topples our hero's pawn.
By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on B8. From the dark, Rat pushes the king to E6; then our hero's king takes F3, leaving F2 behind.
Rat answers by moving the king from E6 to F5, and right after that our hero slides the bishop across the board, from B8 to E5. Rat moves the king from F5 to E5 and topples our hero's bishop.
With a steady hand, our hero brings the king to G4, while rat's king advances from E5 to D5. our hero advances the king from G4 to F5, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E6. From E4 to D4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E6 to D7; then our hero slides the king across the board, from D4 to E5. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to D5, and rat's king advances from D7 to E8. A clean strike: our hero's king topples the pawn on C5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to C8; then our hero's king takes B5, leaving C6 behind.
Rat answers by moving the king from C8 to C7. From B5 to A4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to B5, while rat's king advances from D7 to D6.
our hero advances the pawn from D3 to D4, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from C5 to D5.
Rat's pawn reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to E5, and rat's king advances from D7 to E7. our hero advances the king from E5 to F4, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on G4. Rat moves the king from F6 to G6 and topples our hero's pawn.
our hero's king takes F4, leaving G4 behind. Rat answers by moving the king from G6 to F7, and right after that our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to F6, while rat's king advances from E8 to F8.
From F6 to E6, our hero's king swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to F8, and right after that our hero's king takes F6, leaving F5 behind.
Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from F6 to G6. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the king to H6, and rat's king advances from H8 to G8. our hero advances the king from H6 to G6, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to H7; then our hero's king takes F6, leaving F7 behind.
Rat answers by moving the king from H7 to G8, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to G5, while rat's king advances from H7 to G8. our hero advances the king from G5 to G6, and rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H7, and right after that our hero's king takes G5, leaving F6 behind.
Rat answers by moving the king from H7 to G7; then our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to F6, and rat's king advances from H7 to G8. our hero advances the king from F6 to E7, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving F8 behind.
Rat answers by moving the king from H7 to H6, and right after that our hero slides the king across the board, from F7 to G8. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the king to F8, while rat's king advances from G6 to F6. our hero advances the king from F8 to E8, and rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to G7, and right after that our hero's king takes E6, leaving E7 behind.
Rat answers by moving the king from G7 to H7; then our hero slides the king across the board, from E6 to F7. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the king to F6, and rat's king advances from H6 to H7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 116
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (116 moves) lasted longer than 88% of the games on this floor.