Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's bishop on F2.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, and rat's knight advances from D7 to E5. our hero advances the bishop from C1 to G5, while rat sets the pawn on A2, watching every square.

From G5 to E7, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the king to F7. A clean strike: our hero's bishop topples the pawn on C5.

Rat's knight reaches D3 and threatens our hero's king.

our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the bishop to F2.

Rat advances to F2 and claims our bishop.

From F1 to F2, our hero's king swallows Rat's knight.

Rat's pawn crowns on A1 and a hostile knight is born.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F8, and right after that our hero's king takes E3, leaving F2 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from C4 to C5. Rat's knight reaches C2 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, and rat's knight advances from C2 to A3. our hero advances the king from E4 to E5.

Rat gives check with the knight on C4.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the knight to E3; then our hero's king takes D7, leaving E6 behind.

Rat answers by moving the pawn from A4 to A3. From D7 to C7, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's king topples the pawn on C6.

Rat's knight advances from E3 to F5. our hero advances the king from C6 to D7, and rat sets the knight on G7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from G8 to F7. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the king to D8, and rat's king advances from F7 to G8.

A clean strike: our hero's king topples the knight on E8.

Rat sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the pawn to A2.

From F6, our hero's queen forces Rat to defend.

Rat answers by moving the king from H8 to H7, and right after that our hero slides the king across the board, from E8 to F8. Rat's pawn crowns on A1 and a hostile knight is born.

And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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