Battle chronicle
In the depths of Sewers, Yeray D. faces Rat.
Rat advances its king to G8 and claims our queen.
Rat falls to Yeray D.'s mate. The legend grows.
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The battle, move by move
Yeray D.'s pawn takes H3, leaving H2 behind. Rat moves the pawn from G4 to H3 and topples Yeray D.'s pawn.
A clean strike: Yeray D.'s pawn topples the pawn on H3.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, Yeray D. brings the pawn to H4, and rat's pawn advances from C5 to C4.
Yeray D. advances the pawn from F2 to F4, while rat sets the knight on E6, watching every square. Without hurry or fear, Yeray D. places the pawn on E3.
From the dark, Rat pushes the king to F8. A clean strike: Yeray D.'s pawn topples the pawn on A3.
Rat answers by moving the knight from E6 to D8, and right after that yeray D. slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, Yeray D. brings the pawn to F5, while rat's pawn advances from E7 to E6. From F5 to G6, Yeray D.'s pawn swallows Rat's pawn.
Rat sets the pawn on E5, watching every square; then without hurry or fear, Yeray D. places the pawn on H5. From the dark, Rat pushes the knight to E6, and right after that yeray D.'s pawn takes H6, leaving H5 behind.
Rat answers by moving the pawn from A5 to A4; then yeray D. slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to G5.
Yeray D. gives check with the pawn on H7.
Rat moves the king from G8 to H7 and topples Yeray D.'s pawn.
Promotion: on G8, Yeray D. turns a pawn into a queen.
Rat advances to G8 and claims our queen.
Without hurry or fear, Yeray D. places the pawn on D3. Rat moves the pawn from C4 to D3 and topples Yeray D.'s pawn.
A clean strike: Yeray D.'s pawn topples the pawn on D3.
Rat answers by moving the knight from G5 to H7, and right after that yeray D. slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the knight to F6.
A clean strike: Yeray D.'s pawn topples the pawn on E5.
Rat's knight advances from F6 to G4. Yeray D. advances the pawn from E5 to E6, and rat sets the knight on F6, watching every square.
Without hurry or fear, Yeray D. places the pawn on E7. From the dark, Rat pushes the knight to D7. Promotion: on E8, Yeray D. turns a pawn into a queen.
Rat answers by moving the king from G8 to G7. By taking the knight on D7, Yeray D. drives Rat into check.
With dungeon cunning, Rat brings the king to G8. With a steady hand, Yeray D. brings the pawn to E5, and rat's king advances from G8 to H8.
Yeray D. advances the pawn from E5 to E6, while rat sets the king on G8, watching every square. Without hurry or fear, Yeray D. places the pawn on E7.
From the dark, Rat pushes the king to G7. Promotion: on E8, Yeray D. turns a pawn into a queen.
Rat answers by moving the king from G7 to H6, and right after that yeray D. slides the queen across the board, from D7 to F5. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, Yeray D. brings the queen to G8, while rat's pawn advances from C5 to C4. Mate. Yeray D.'s queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 8 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.