Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its rook to E5 and claims our knight.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to D6, and right after that our hero's knight takes F3, leaving G1 behind.

Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from D2 to D3. Rat's pawn reaches C4 and threatens our hero's king.

From D3 to C4, our hero's king swallows Rat's pawn.

Rat's pawn advances from C6 to C5. our hero advances the king from C4 to B5, while rat sets the pawn on G5, watching every square.

From B5 to A5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to D8. A clean strike: our hero's knight topples the pawn on G5.

Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the knight across the board, from G5 to F3. With dungeon cunning, Rat brings the pawn to E5.

A clean strike: our hero's knight topples the pawn on E5.

Rat's pawn advances from A3 to A2. our hero advances the king from A5 to A4. Rat's pawn crowns on A1 and a hostile rook is born.

Without hurry or fear, our hero places the king on B3. Rat gives check with the rook on B1.

our hero's king takes C2, leaving B3 behind. Rat answers by moving the rook from B1 to E1; then our hero slides the knight across the board, from E5 to F3.

With dungeon cunning, Rat brings the rook to E3. With a steady hand, our hero brings the knight to E5, and rat's pawn advances from D5 to D4.

Check: our hero tightens the net by bringing the knight to F7.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on E5. Rat moves the rook from E3 to E5 and topples our hero's knight.

our hero's king takes D3, leaving C2 behind. Rat gives check with the rook on E3.

our hero slides the king across the board, from D3 to C4, and with dungeon cunning, Rat brings the pawn to C6. A clean strike: our hero's king topples the pawn on C5.

Check from Rat: the rook plants itself on C3.

From C5 to D4, our hero's king swallows Rat's pawn.

Rat sets the rook on G3, watching every square; then without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to G7, and right after that our hero's king takes F5, leaving E5 behind.

Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the rook to G1.

With a steady hand, our hero brings the king to E5, and rat's pawn advances from C6 to C5. our hero advances the king from E5 to D5, while rat sets the king on C8, watching every square.

From D5 to C5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the rook to B1; then our hero's king takes C6, leaving C5 behind. Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from C6 to D7.

With dungeon cunning, Rat brings the rook to H1. With a steady hand, our hero brings the king to D8, while rat's rook advances from H1 to H4.

our hero advances the king from D8 to D7, and rat sets the rook on H8, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to A7, and right after that our hero's king takes C7, leaving C6 behind. Rat answers by moving the rook from H8 to A8; then our hero slides the king across the board, from C7 to C6.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to C5, and rat's rook advances from A8 to G8.

our hero advances the king from C5 to B4, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Rat pushes the king to C8; then our hero's king takes D6, leaving C5 behind. Rat answers by moving the rook from G8 to G2, and right after that our hero slides the king across the board, from D6 to C6.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to B7, while rat's rook advances from G2 to E2.

our hero advances the king from B7 to B8, and rat sets the rook on E4, watching every square. Without hurry or fear, our hero places the king on A8.

From the dark, Rat pushes the rook to E2, and right after that our hero's king takes B8, leaving A8 behind. Rat's rook reaches B2 and threatens our hero's king.

our hero slides the king across the board, from B8 to A8, while with dungeon cunning, Rat brings the rook to D2. With a steady hand, our hero brings the king to B8, and rat's king advances from D8 to E8.

our hero advances the king from B8 to C8. Rat's rook reaches D8 and threatens our hero's king.

Without hurry or fear, our hero places the king on C7. Check from Rat: the rook plants itself on D7.

our hero's king takes C8, leaving C7 behind. Rat answers by moving the rook from D7 to D1, and right after that our hero slides the king across the board, from C8 to C7.

With dungeon cunning, Rat brings the rook to H1. With a steady hand, our hero brings the king to D6, while rat's rook advances from H1 to H2.

our hero advances the king from D6 to E6, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to C7, and right after that our hero's king takes E8, leaving F7 behind. Rat answers by moving the rook from H2 to A2; then our hero slides the king across the board, from E8 to F8.

With dungeon cunning, Rat brings the rook to C2. With a steady hand, our hero brings the king to E8, and rat's rook advances from C2 to H2.

our hero advances the king from E8 to F8, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on E8.

From the dark, Rat pushes the rook to B2; then our hero's king takes E7, leaving E8 behind. Rat answers by moving the rook from B2 to A2, and right after that our hero slides the king across the board, from E7 to D6.

With dungeon cunning, Rat brings the rook to F2. With a steady hand, our hero brings the king to E5, while rat's rook advances from F2 to F7.

our hero advances the king from E5 to E6, and rat sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Rat pushes the rook to F2, and right after that our hero's king takes E8, leaving E7 behind. Rat answers by moving the rook from F2 to G2; then our hero slides the king across the board, from E8 to F7.

With dungeon cunning, Rat brings the rook to D2. With a steady hand, our hero brings the king to G6, and rat's rook advances from D2 to D3.

our hero advances the king from G6 to F5, while rat sets the rook on D8, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the rook to D7; then our hero's king takes F6, leaving E6 behind. Rat answers by moving the rook from D7 to D8, and right after that our hero slides the king across the board, from F6 to E7.

With dungeon cunning, Rat brings the rook to D5. With a steady hand, our hero brings the king to E6, while rat's rook advances from D5 to A5.

our hero advances the king from E6 to D6, and rat sets the rook on H5, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the rook to E5, and right after that our hero's king takes D6, leaving C6 behind. Rat answers by moving the rook from E5 to H5; then our hero slides the king across the board, from D6 to E7.

With dungeon cunning, Rat brings the rook to H6. With a steady hand, our hero brings the king to E8, and rat's rook advances from H6 to H2.

our hero advances the king from E8 to F8, while rat sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on F7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
151
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 3
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (151 moves) lasted longer than 96% of the games on this floor.

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