Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival rook on G4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from E8 to D8, and our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to C4, and right after that rat's pawn advances from A3 to A2.
our hero captures the enemy pawn: the king leaps from C4 to C5.
On A1, Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the rook to H1, and our hero's king takes D4, leaving C4 behind.
Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from D4 to E5. With dungeon cunning, Rat brings the rook to H6.
With a steady hand, our hero brings the king to F4. Rat gives check with the rook on H4.
our hero advances the king from F4 to G5. Rat's rook reaches G4 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from G5 to G4.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the pawn from E7 to E5, and our hero slides the king across the board, from G5 to F6. With dungeon cunning, Rat brings the pawn to C5.
our hero claims the enemy pawn by landing on E5.
Rat's king advances from C8 to D8. our hero advances the king from E5 to F6; then rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the pawn to D6, and our hero's king takes E6, leaving F7 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E6 to D5. With dungeon cunning, Rat brings the pawn to A2.
our hero captures the enemy pawn: the king leaps from D5 to C4.
Rat's king advances from D8 to E7. our hero advances the king from C4 to D5, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on D4. Rat gives check with the pawn on C5.
our hero's king takes C4, leaving D4 behind. Rat's pawn reaches D5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to D5.
With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on C5.
On A1, Rat promotes and gains a reinforcing bishop.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 46
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 26% of the games on this floor.