Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat's knight advances from D7 to F6. our hero claims the enemy pawn by landing on C4.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D7, while our hero's pawn takes H3, leaving H2 behind.

Rat's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from D2 to D3. Check from Rat: the knight plants itself on F2.

With a steady hand, our hero brings the king to E3, and right after that rat's king advances from D7 to C6. our hero captures the enemy knight: the king leaps from E3 to F2.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from H4 to H5. Rat's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Rat's king advances from B7 to B6. our hero advances the king from F2 to E3, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to A6, while our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the king leaps from E3 to E4.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from A7 to B7. our hero advances the queen from H8 to E5; then rat sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to D7, and our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from D7 to C8.

our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to D6; then rat's king advances from B8 to A7.

our hero advances the queen from C6 to B5, and right after that rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on C7.

From the dark, Rat pushes the king to A7. From B6, our hero's queen forces Rat to defend.

Rat answers by moving the king from A7 to A8. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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