Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from H8 to H6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from D2 to D4.
Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Rat's king advances from E8 to F8. our hero advances the pawn from E2 to E4, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the knight to D4, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from G7 to H6; then our hero slides the pawn across the board, from D5 to D6. Rat advances to D6 and claims our pawn.
From E5 to D6, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E5. our hero advances the pawn from G2 to G3, while rat sets the king on G5, watching every square.
Check: our hero tightens the net by bringing the pawn to F4.
From the dark, Rat pushes the king to F5. A clean strike: our hero's pawn topples the pawn on E5.
Rat answers by moving the knight from D4 to C6, and right after that our hero slides the pawn across the board, from E5 to E6. Rat moves the king from F5 to E6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G4, while rat's knight advances from C6 to D8. our hero advances the pawn from H2 to H4, and rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on H5. Rat advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D5 to E4; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the pawn to H7, and rat's knight advances from D8 to F7. our hero advances the pawn from A3 to A4.
Rat advances to D6 and claims our pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to H6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from D6 to E7. From H8 to H6, our hero's queen swallows Rat's knight.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the queen to A6, while rat's king advances from E8 to E7.
From A6 to A5, our hero's queen swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to F7.
By taking the pawn on D7, our hero drives Rat into check.
Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from G8 to H8. our hero advances the pawn from A6 to A7, while rat sets the king on G8, watching every square.
Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.