Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on F3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and right after that with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from E6 to E5.
our hero advances the pawn from D2 to D4, and right after that rat sets the knight on B6, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero's king takes D1, leaving E1 behind. On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from D1 to D2. Rat's knight reaches C4 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from C4 to B6. our hero advances the king from E2 to D2; then rat sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
Rat's knight reaches C4 and threatens our hero's king.
our hero's king takes E2, leaving D2 behind. Rat answers by moving the knight from C4 to D6. our hero claims the enemy knight by landing on D6.
After toppling the pawn on E4, Rat threatens our hero's king.
With a steady hand, our hero brings the king to F2. Rat's queen reaches F3 and threatens our hero's king.
our hero claims the enemy queen by landing on F3.
Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D8, while our hero's pawn takes G4, leaving G3 behind.
Rat's pawn falls on D6 and tears the pawn from our hero.
our hero slides the pawn across the board, from H4 to H5. Check from Rat: the pawn plants itself on E4.
our hero claims the enemy pawn by landing on E4.
Rat's king advances from D8 to E7. our hero advances the pawn from H5 to H6.
Rat's pawn reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from E7 to D6. our hero's pawn crowns on H8 and becomes a queen.
Rat's pawn reaches C5 and threatens our hero's king.
With a steady hand, our hero brings the king to D3; then rat's king advances from D6 to E7. our hero advances the pawn from C3 to C4, and right after that rat sets the king on D7, watching every square.
our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Rat's pawn reaches C4 and threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from D7 to E7, and our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to D7.
our hero claims the enemy pawn by landing on A4.
Rat's king advances from D7 to E7. our hero gives check with the queen on H7.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to E8.
Check: our hero tightens the net by bringing the pawn to D7.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the king to B5; then rat's king advances from C7 to D8. our hero advances the pawn from A3 to A4, and right after that rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D8, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D8 to C7, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D6.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from D6 to E5. our hero advances the queen from H7 to H5; then rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the queen on H4. Rat's pawn falls on H4 and tears the queen from our hero.
our hero gives check with the queen on A4.
Rat answers by moving the king from F4 to E3. From A3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F2. Check: our hero tightens the net by bringing the queen to A2.
Rat's king advances from F2 to G1. our hero's pawn crowns on D8 and becomes a queen.
Rat sets the king on F1, watching every square. Mate. our hero's queen on D1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.