Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to F8. our hero advances the pawn from G2 to G3; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to E6.
Rat's king advances from F7 to E7. our hero advances the pawn from H4 to H5, and right after that rat sets the king on D8, watching every square.
From E7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on E7.
our hero claims the enemy pawn by landing on G6.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to E6.
our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the queen leaps from G8 to G4.
Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the queen leaps from C4 to A4.
Rat answers by moving the knight from E6 to C5. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the knight to D7. our hero captures the enemy knight: the queen leaps from C6 to D7.
Rat's king advances from G8 to H8. our hero claims the enemy pawn by landing on C7.
Rat sets the king on G8, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on D7.
Rat answers by moving the king from F7 to G8. From E8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to F7.
Rat's king advances from H7 to H6. our hero gives check with the queen on F6.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G8, and our hero's queen takes E7, leaving F6 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the queen across the board, from E7 to F7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.