Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on A6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from F2 to F3, and rat sets the king on D8, watching every square.

A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the pawn to A4. From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat's king advances from E7 to F6. our hero advances the pawn from G6 to G7. Rat advances to G7 and claims our pawn.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G6; then our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the knight from D7 to F8. From D4 to C5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to G3, while rat's knight advances from F8 to D7.

our hero advances the king from E1 to F2. Rat moves the knight from D7 to C5 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to D3, and right after that our hero's king takes E3, leaving F3 behind.

Rat answers by moving the knight from D3 to C5; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Rat brings the knight to A6.

With a steady hand, our hero brings the king to E5, and rat's knight advances from A6 to B4. our hero advances the king from E5 to D4, while rat sets the knight on A6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the knight to B8.

A clean strike: our hero's king topples the pawn on E6.

Rat advances to G4 and claims our pawn.

our hero slides the king across the board, from E6 to E7, and with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to D8, while rat's king advances from F5 to E6.

From D8 to C7, our hero's king swallows Rat's pawn.

Rat sets the knight on D7, watching every square. A clean strike: our hero's king topples the pawn on C6.

From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the knight from F8 to D7; then our hero slides the king across the board, from C6 to C7.

Rat advances to C5 and claims our pawn.

With a steady hand, our hero brings the king to C6, and rat's knight advances from C5 to A6. our hero advances the king from C6 to B6, while rat sets the king on F5, watching every square.

From B6 to A6, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to G4; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G4 to H3, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the pawn to E6. Rat advances to G3 and claims our pawn.

our hero advances the pawn from E6 to E7, and rat sets the king on F2, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F1. Check: our hero tightens the net by bringing the queen to F8.

Rat answers by moving the king from F1 to G2; then our hero slides the queen across the board, from F8 to E8. With dungeon cunning, Rat brings the king to H3.

From E8 to A4, our hero's queen swallows Rat's pawn.

Rat's king advances from H3 to G3. our hero advances the king from A6 to B5, while rat sets the king on G2, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to H2; then our hero's king takes D3, leaving C4 behind.

Rat answers by moving the king from H2 to H3, and right after that our hero slides the king across the board, from D3 to E2. With dungeon cunning, Rat brings the king to G3.

With a steady hand, our hero brings the king to F1, while rat's king advances from G3 to F3. From B3, our hero's queen forces Rat to defend.

Rat sets the king on G4, watching every square; then without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F5, and right after that our hero's king takes F3, leaving G2 behind.

Rat answers by moving the king from F5 to E5; then our hero slides the king across the board, from F3 to E3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the queen to B5, and rat's king advances from F6 to F7. our hero advances the king from E3 to F4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to H8; then our hero's king takes G6, leaving G5 behind.

Rat answers by moving the king from H8 to G8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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