Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from E5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's king advances from E8 to D8. our hero advances the pawn from A3 to A4; then rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Rat answers by moving the knight from D7 to F6. our hero captures the knight on F6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the bishop to E5; then rat's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on G3.

Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the bishop leaps from G3 to C7.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to B6, and right after that rat's king advances from F7 to G6.

our hero captures the enemy pawn: the bishop leaps from B6 to C5.

Rat sets the pawn on G4, watching every square, while without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to F5, and our hero's pawn takes F3, leaving F2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to F4; then rat's king advances from E6 to F5.

our hero advances the bishop from F4 to G3, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to F5, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F5 to F6, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from F7 to G7.

From E5, our hero's bishop forces Rat to defend.

Rat sets the king on F8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to E7. our hero gives check with the bishop on F6.

Rat answers by moving the king from E7 to D7. From D8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the queen to D4; then rat's king advances from C6 to C7.

our hero advances the king from E1 to D2, and right after that rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to B7, while our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from B7 to A8, and our hero slides the king across the board, from E4 to D5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from B8 to A8.

our hero advances the king from C6 to B6; then rat sets the king on B8, watching every square. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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