Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's bishop lands on F4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to F8, while our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from F8 to E6, and our hero slides the bishop across the board, from B2 to E5.
With dungeon cunning, Rat brings the knight to F4. our hero claims the enemy knight by landing on F4.
Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the bishop leaps from F4 to G3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to C8. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the queen leaps from G8 to C4.
From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from D7 to E6. our hero captures the enemy pawn: the queen leaps from C5 to C7.
With dungeon cunning, Rat brings the king to F5. our hero claims the enemy pawn by landing on E7.
Rat's king advances from F5 to G4. our hero advances the queen from E7 to E3; then rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to G5. our hero captures the enemy pawn: the queen leaps from E4 to A4.
Rat answers by moving the king from G5 to G6, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from G5 to F6. our hero advances the pawn from C5 to C6, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from F7 to E7, and our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the queen to A6, and right after that rat's king advances from F7 to G7. Check: our hero tightens the net by bringing the queen to C7.
Rat sets the king on G8, watching every square. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.