Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from A4 to A3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C5 to C4.

our hero advances the pawn from C2 to C3, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H4.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from D7 to C5, and our hero slides the king across the board, from F1 to G1.

A cruel blow: Rat's knight captures our hero's pawn on A4.

With a steady hand, our hero brings the king to H2, and right after that rat's knight advances from A4 to C5. our hero captures the enemy pawn: the king leaps from H2 to H3.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E6, and our hero's king takes F3, leaving G4 behind.

Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to G4; then rat's knight advances from D7 to F8. our hero advances the pawn from G4 to G5, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to E6, while our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the knight to C5.

From F6, our hero's pawn forces Rat to defend.

Rat's king advances from G7 to H8. our hero advances the pawn from F6 to F7.

A cruel blow: Rat's knight captures our hero's pawn on E4.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Rat pushes the king to H7, and our hero's queen takes B4, leaving F8 behind. Rat answers by moving the pawn from C6 to C5.

our hero claims the enemy pawn by landing on C4.

Rat's knight falls on D2 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from C4 to C5.

Rat's knight advances from D2 to B1. our hero claims the enemy pawn by landing on E5.

Rat's knight falls on A3 and tears the pawn from our hero.

our hero captures the pawn on C7 and leaves Rat in check.

From the dark, Rat pushes the king to H8, while our hero's queen takes A5, leaving C7 behind. Rat answers by moving the king from H8 to G7.

our hero captures the enemy pawn: the queen leaps from A5 to A4.

With dungeon cunning, Rat brings the king to H8. our hero claims the enemy knight by landing on A3.

Rat's king advances from H8 to G8. our hero advances the pawn from C3 to C4; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G8, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from G7 to F7. our hero advances the queen from C8 to H8, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to D6. From F6, our hero's queen forces Rat to defend.

Rat answers by moving the king from D6 to C7. our hero captures the enemy pawn: the queen leaps from F6 to G6.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to H6, and right after that rat's king advances from B7 to C7.

our hero advances the pawn from G5 to G6; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to A7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from A7 to B7. Mate. our hero's queen on G7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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