Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from G8 to B8 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's king advances from E8 to D8. our hero advances the bishop from C1 to B2; then rat sets the pawn on G3, watching every square.

our hero claims the enemy pawn by landing on G3.

From the dark, Rat pushes the knight to F8, and our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the bishop across the board, from B2 to E5.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to G5; then rat's king advances from D8 to E8.

our hero claims the enemy pawn by landing on C7.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to E8, while our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the knight from F8 to D7. our hero captures the enemy pawn: the knight leaps from G5 to E6.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the bishop to E3, and right after that rat's king advances from E8 to E7.

our hero advances the knight from E6 to G5; then rat sets the king on F6, watching every square. From E4, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to E7, and our hero's knight takes G5, leaving E4 behind. Rat answers by moving the knight from D7 to B8, while our hero slides the knight across the board, from G5 to E4.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the knight to C3; then rat's pawn advances from G6 to G5.

our hero claims the enemy pawn by landing on G5.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the pawn from C6 to C5. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the knight to B8. our hero claims the enemy knight by landing on B8.

Rat's king advances from D7 to C6. From C8, our hero's queen forces Rat to defend.

Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat pushes the king to C6. our hero gives check with the queen on C8.

Rat answers by moving the king from C6 to D6. From F4, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to C7.

Rat's king advances from E7 to E8. our hero claims the enemy pawn by landing on C5.

Rat sets the king on F7, watching every square. our hero captures the pawn on C4 and leaves Rat in check.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G8 to F8. our hero advances the pawn from G5 to G6; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D8 to E7, while our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Rat brings the king to F8.

our hero gives check with the queen on A8.

Rat's king advances from F8 to E7. our hero advances the queen from G6 to A6, and right after that rat sets the king on F7, watching every square.

Check: our hero tightens the net by bringing the queen to A7.

From the dark, Rat pushes the king to G8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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