Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its knight to A6 and claims our rook.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

With dungeon cunning, Spider brings the knight to G4. our hero claims the enemy pawn by landing on C3.

Spider's king advances from E8 to D7. our hero advances the pawn from C3 to C4.

A cruel blow: Spider's knight captures our hero's pawn on H2.

Without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the pawn to E6. From B7, our hero's rook forces Spider to defend.

our hero activates Backstab and silently removes a threat from Spider.

Spider answers by moving the king from D7 to C6, and right after that our hero slides the rook across the board, from B7 to A7. With dungeon cunning, Spider brings the knight to C5.

our hero captures the pawn on A6 and leaves Spider in check.

A cruel blow: Spider's knight captures our hero's rook on A6.

our hero advances the pawn from C4 to C5, and spider sets the knight on G4, watching every square. Without hurry or fear, our hero places the pawn on E4.

A cruel blow: Spider's knight captures our hero's pawn on C5.

our hero's pawn takes G3, leaving G2 behind. Spider's knight falls on E4 and tears the pawn from our hero.

our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the knight to C5, and right after that with a steady hand, our hero brings the pawn to E4.

Spider's pawn advances from A4 to A3; then our hero advances the bishop from C1 to G5. Spider sets the knight on A4, watching every square.

Without hurry or fear, our hero places the bishop on E7. our hero activates Backstab and silently removes a threat from Spider.

From the dark, Spider pushes the knight to F6. our hero captures the enemy knight: the bishop leaps from E7 to F6.

Spider answers by moving the knight from A4 to C5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the knight to A4. With a steady hand, our hero brings the bishop to F6, and right after that spider's pawn advances from G6 to G5.

our hero claims the enemy pawn by landing on G5.

Spider sets the king on C7, watching every square. our hero gives check with the bishop on F4.

From the dark, Spider pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from B7 to C7.

Check: our hero tightens the net by bringing the pawn to E6.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the pawn to E7; then spider's knight advances from A4 to B2.

our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on A7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the knight to D1, while our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the knight from D1 to B2. our hero slides the pawn across the board, from G5 to G6; then with dungeon cunning, Spider brings the knight to C4.

With a steady hand, our hero brings the pawn to G7, and right after that spider's knight advances from C4 to D2. our hero claims the enemy knight by landing on D2.

Spider sets the king on B7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to A6, and our hero's queen takes B8, leaving E8 behind. Spider answers by moving the king from A6 to A5.

our hero gives check with the queen on D8.

With dungeon cunning, Spider brings the king to A6. Mate. our hero's queen on B6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
11 / 8
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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