Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's pawn lands on F6 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the pawn to A3. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the king to E2; then spider's pawn advances from C7 to C5. our hero advances the pawn from H2 to H3, and right after that spider sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on G4. Spider gives check with the knight on G3.

our hero's king takes F2, leaving E2 behind. Spider's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from F2 to G2; then with dungeon cunning, Spider brings the king to C4. With a steady hand, our hero brings the pawn to G5, and right after that spider's king advances from C4 to B5.

our hero captures the enemy knight: the pawn leaps from G5 to F6.

Spider sets the knight on D6, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Spider pushes the knight to C4, and our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the pawn from G6 to G5.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Spider brings the knight to A5. our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from B5 to B4. our hero claims the enemy pawn by landing on E5.

Spider sets the king on A4, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to C3.

From the dark, Spider pushes the knight to C4. our hero captures the knight on C4 and leaves Spider in check.

Spider answers by moving the king from A4 to A5. our hero captures the pawn on C5 and leaves Spider in check.

With dungeon cunning, Spider brings the king to A4. Check: our hero tightens the net by bringing the queen to C6.

Spider's king advances from A4 to B3. our hero captures the enemy pawn: the queen leaps from C6 to A6.

Spider sets the king on B4, watching every square. From D2, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to C5. Check: our hero tightens the net by bringing the knight to E4.

Spider answers by moving the king from C5 to D5. our hero gives check with the knight on F6.

With dungeon cunning, Spider brings the king to E5. From C3, our hero's bishop forces Spider to defend.

Spider's king advances from E5 to F5. our hero advances the king from G2 to G3, and right after that spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to H6. From G4, our hero's knight forces Spider to defend.

Spider answers by moving the king from H6 to H5. our hero delivers the final mate from H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 42% of the games on this floor.

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