Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its pawn from F2 to G1 and topples our hero's knight!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero's king takes F1, leaving E1 behind. On G1, Spider promotes and gains a reinforcing knight.

our hero captures the enemy knight: the king leaps from F1 to G1.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to D3. Spider's knight falls on C3 and tears the pawn from our hero.

our hero advances the bishop from C1 to D2; then spider sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Spider pushes the knight to F4, and our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the pawn from C7 to C5.

our hero claims the enemy knight by landing on C3.

Spider's knight reaches H3 and threatens our hero's king.

our hero captures the enemy knight: the pawn leaps from G2 to H3.

Spider's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on E4.

Spider sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to B5.

our hero gives check with the rook on B1.

Spider answers by moving the king from B5 to C6, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to C7.

With a steady hand, our hero brings the king to G2, and right after that spider's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Spider sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to D7, and our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from D7 to C7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the king to C6. our hero captures the pawn on C4 and leaves Spider in check.

Spider's king advances from C6 to D7. our hero advances the pawn from H2 to H4, and right after that spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to D8, while our hero's pawn takes H6, leaving H5 behind.

Spider answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to D7.

our hero's pawn crowns on H8 and becomes a queen.

Spider's king advances from D7 to E7. our hero captures the enemy pawn: the queen leaps from C4 to A4.

Spider sets the king on F7, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Spider pushes the king to G6, and our hero's queen takes B4, leaving A5 behind. Spider answers by moving the king from G6 to G5, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the pawn to A5; then spider's king advances from F5 to G5.

our hero advances the pawn from A5 to A6, and right after that spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Spider pushes the king to F7. our hero's pawn crowns on A8 and becomes a queen.

Spider answers by moving the king from F7 to G6, and our hero slides the queen across the board, from B4 to B6. With dungeon cunning, Spider brings the king to G5.

our hero claims the enemy pawn by landing on E6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 53 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 59% of the games on this floor.

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