Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from A5 to G5 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to D6.
With a steady hand, our hero brings the pawn to G4, and rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H3, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to G8; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from C5 to C4. From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat sets the king on G7, watching every square. A clean strike: our hero's pawn topples the pawn on D6.
From the dark, Rat pushes the king to H8. From D6 to C7, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from H8 to G7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. By taking the pawn on C6, our hero drives Rat into check.
Rat's king advances from G6 to G7. A clean strike: our hero's queen topples the pawn on C4.
Rat sets the king on H6, watching every square. From C4 to A4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's queen takes A5, leaving A4 behind. Rat answers by moving the king from H7 to H8.
From A5 to G5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to H4, while rat's king advances from H7 to H8.
our hero advances the pawn from H4 to H5, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to H8. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 37 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.